对象居中对齐于舞台
以按钮为对象,在场景中的实例名为_btn,让其居中对齐于舞台,在帧上写如下代码:
_btn._x = (Stage.width-_btn._width)/2;
_btn._y = (Stage.height-_btn._height)/2;
实例
现有一图片(名为1.jpg),让图片导入并居中对齐于舞台
在帧上写代码:
this.createEmptyMovieClip("_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
target_mc._x = (Stage.width-target_mc._width)/2;
target_mc._y = (Stage.height-target_mc._height)/2;
};
var _mcl:MovieClipLoader = new MovieClipLoader();
_mcl.addListener(mclListener);
_mcl.loadClip("1.jpg", _mc);
对象居中对齐于另一对象
以动态文本为对象,在场景中的实例名为_txt;以影片为另一对象,在场景中的实例名为_mc;让动态文本居中对齐于影片,在帧上写如下代码:
_txt.autoSize=true
_txt._x = (_mc._width-_txt._width)/2+_mc._x;
_txt._y = (_mc._height-_txt._height)/2+_mc._y;
实例
现有一图片(名为1.jpg),让图片导入并居中对齐于舞台中的某矩形影片剪辑(实例名为my_mc)
this.createEmptyMovieClip("_mc", this.getNextHighestDepth());
var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
target_mc._x = (my_mc._width-target_mc._width)/2+my_mc._x;
target_mc._y = (my_mc._height-target_mc._height)/2+my_mc._y;
};
var _mcl:MovieClipLoader = new MovieClipLoader();
_mcl.addListener(mclListener);
_mcl.loadClip("1.jpg", _mc);
[效果]